8 Ball
Rules Index
s

> SESSION
> TEAM
> GAME
> COST
> DEDUCTIONS
> BASIC RULES
> RACKING
> BALL IN HAND
> PLACING BALL IN HAND
> OBJECT BALL
> NO COACHING
> ESTABLISHMENT
> DRAW
> 3 MEN MAX
> SCOREKEEPING
> SCORECARD
> NEW PLAYER
> TIE BREAKER
> PLAYOFFS
> PLAYER QUITS
> QUESTIONABLE
> EMERGENCY CANCELLATION
> DEFAULTS
> ALL OTHERS

Session
  • 5 matches minimum
  • Ball count top man - $50.00
  • Ball count top woman - $50.00 (min. 8-teams end of Session)
  • 8-break & Run top man - $25.00
  • 8-Break & Run top woman - $25.00
  • Play- Off Winner - $1000.00
  • Division Winner - $200.00

Game

  • Eight-ball
  • 5 total players
  • Start @ 7:05
  • Play to ranking
  • If you win: 2-points 
  • Hill: 1-point 
  • Lose 0-points

Deductions

  • Break and run once per night - $1.00 Per Player
  • Eight on the break once per night - $1.00 Per Player

Racking

  • Eight ball inside center behind 1st ball in the rack.
  • Mix all other not all stripes on one side etc...
  • Home team player flips coin, visitor calls it, winner breaks.
  • Split quarters or alternate.
  • After the coin toss, the winner of each game breaks the loser racks.
  • Breaker may request a re-rack.
  • Eight on the break Wins - Eight on the break and Scratch loses - Eight off the table loses
  • (Ball count 7) (Above or cue ball goes off table) (Ball counts preceded D/)
  • (Ball counts D/7)
  • Open table after the break>> Eight ball is not neutral
  • (You may shoot any ball if you have pocketed a ball on the break. Except the cue ball.)
  • The following are legal: Push shot (no angle) - Jump Cue - Changing cues anytime
  • Any ball off the table is the spotted and your turn is over (Except the 8) and it's your opponent's turn

Placing Ball in Hand

  • Off the break anywhere behind string line. Any other time anywhere on the table.
  • Ball must be placed by hand only -nothing else, unless you declare the cue ball netural and move it with your cue or rake, etc. then declare it live before you shoot
  • Care should be given in this area because, any touching of any ball (while placing the ball) results in a foul to your opponent

No Coaching

  • Observe common courtesy, unsportsmanlike conduct can and will get you suspended.
  • Intimidation tactic (Vocal or otherwise) will not be tolerated.
  • When your turn is over please move back form the table and let your opponent shoot

Draw

  • If your position is bad and you cannot decide what to do you may hand your opponent the cue ball, ball in hand.
  • Should they have the same dilemma as you, they in turn hand the cue ball back to you (3-times) no shot it's a draw.
  • If you both decide the game is a draw, re-rack, same person breaks again.
  • If however one of you wishes to continue, keep shooting or giving up a ball in hand, until both players stop shooting and as above. It's a draw

Scorekeeping

  • [vist/home] Name, Rank, balls left on the table (By Loser), winner, after each game, and the winner of the match.
  • The winning player of each game advises the scorekeepers, who won, and the number of balls left on the table.
  • If the ball count on the two scorecards is not the same the lower ball count will be used so make sure they match

New Player

  • Never played ladies start as a two
  • Never played men start as a three played before (APA) may come at that rank or at a reduced rank if BCA or VALLEY. (9 or above=7) (8=6) (7=5) (6=4) All others come in as a 3 rank
  • If you have any woman available on your team you may play her twice or 2-girls twice the same night or default. ( **See below)

**These options may be used up to 3 times a session, not in the play-offs. (Each girl on team)

Playoffs

  • Four team matches required for playoffs
  • Team that finish first is in the playoffs.

**Receives $200.00 - Cash and two round byes**

**Then plays below challenger for a Grand $1000.00**

***Also Qualified for the end of year tournament***

  • The highest finish is home team (session)
  • Second place will play fifth place.
  • Third & Fourth play each other.
  • First place team for the championship.

**Challenger will qualify for year-end tournament**

Questionable

  • Good hit situation or ball frozen on the rail (anyone can remind the Captain to tell the player to check it).
  • Ask shooter to stop, before the shot, Get a neutral party to call it, or someone you both agree on.
  • If a ball is declared frozen on the rail by your opponent, (or you), you must either drive it to another rail or after hitting the ball either the cue ball goes to the same rail (or a rail) or another ball goes to any rail

Defaults

  • No one shows, (ten minutes grace period) list (3) players on score sheet, mark defaults opponent, $5.00 for each win. Should you not have enough players, the team with players present gets the default wins up to (3).
  • The winning team writes down one of the players on their roster and writes a default on your line.
  • Defaulting team owes $15.00 minimum on there total.
  • (2) - show & play $5.00 additional, (3) players (minimum)

Team

  • Five Players per night (8-players team total)
  • 3 men can play (Max 18)
  • Men 3 to 7
  • 2 woman (at least, or more, no limit)
  • Women 2 to 6

Cost

  • No 1st time Dues
  • $5.00 per player

Basic Rules

  • The team captain has the responsibility of their team.
  • Home team flips coin as to who puts up first. Visitor calls it. (Then alternate)
  • Team captains will vote on any options (Option loser breaks, etc...)
  • Clearly call the pocket for the eight (Anyone can remind the player to call it.
  • Opposing Capt. if your player isn't watching, say call made or good call)
  • If you start braking down your cue at the end of a match in front of your opponent, your opponent stops shooting and gets the win right then

Ball in Hand

  • A foul and ball in hand to your opponent.
  • Dropping anything on the cue ball (Chalk, keys, drink, etc...)
  • Any non-performance shot. Failure to hit one of your (Solid or Strips) balls first.
  • No split hits. Any ball on the table not going to a rail (The cue ball or the pocketing a ball)
  • After hitting your object ball, or jumping the cue ball off the table. (Also see draw option)
  • Moving the cue ball accidentally with your hand or the your cue (Shirt, arm, leg) Double Hit.
  • Once a foul has occurred and been called and acknowledged (any team player can call it.)

Object Ball

  • If an object ball is moved accidentally, it must be moved back to its original position, before any ball goes through that point, if not a foul has occurred.
  • Ball hanging and dropping in the pocket after (8 seconds) is respotted where it was sitting at the pocket and play is resumed

Establishment

  • Supercedes any rule of the 3&2, Example: If you are barred form there, resolve it with management, or stay out.
  • The 3&2 reserves the right to disqualify any player for conduct
    • No Fighting
    • No being a professional pool player (Ringer)

3 Men Max 18 Points

  • Putting a player up should take a couple of minutes.
  • Once named it stands unless the 18-point violation occurs.
  • Exceeding 18 points - if the 1st game rack isn't broken and the team realizes the error, they may replace the player with out a penalty.
  • The opposing team may change their player. If the rack is broken, the match will be awarded
  • To the other team as a default win (2) points, Zero ball count.
  • Then continue to the next match. Both players would Owe $5.00

Scorecard

  • Game 1 - G1 Box, Write in total balls left on the table by the loser, mark who won that game.
  • If you precede the ball count, with the following.
  • B= Eight on Break R= Break & Run D=Default win
  • Example: [ B/7 ] [ R/7 ] [ D/2 ]
  • Game won by default (a)-(b)-(c)
    • scratched on eight
    • eight out of turn
    • eight on the floor
  • Followed by Game 2 or G2, G3, etc... At the end of that line total points ( 0,1,2 ) and who won.
  • Top or bottom player.
  • On the bottom, total the points, total the money, sign it, and your opposing team Capt. Any notes, or comments.
  • Please mark on the scorecard if you feel a player ranks too high or low, your team or theirs.
  • Error on points, ball count must be corrected by the following week, or stand as being correct, no exception

Tie Breaker

In the following order:

  1. Total points each team
  2. Total ball count each team
  3. Team total (8's on the break {Plus} break & runs)
  4. Heads up each team points
  5. Heads up total balls each team
  6. Last game played heads up winner

Player Quits

  • You may replace any player who drops out or quits with a player of equal or less ranking, at any time.
  • If on the night of play, tell the opposing team captain before the coin flip, and make sure of their ranking.
  • If you were wrong, the points go to your opponent.
  • Back of score sheet old player replaced by new, up to 4 times per team.

**Must have minimum of 4 matches for playoffs**

Emergency Cancellation

  • 10 hours notice in advance of match - or default -from time to time things happen
  • To cancel a match call the Director ASAP
  • In turn the team you are schedule to play week be notified ASAP
  • The match should be played the following regular night or before.
  • If you are uncomfortable with weather conditions or health risks considerations, do not attempt to participate in match play that evening

All Others

  • If something is up in the air, let the team Captains resolve it
  • If we have an impasse the home team Captain will flip a coin and the opposing team Captain will call it and it is final