Session
- 5 - matches minimum
- Top points man $50.00
- Top points woman $50.00
- Top break & run man $25.00
- Top break & run woman $25.00
- Top nine on the break man $25.00
- Top nine on the break woman $25.00
Game
- 9 Ball
- 5 total players
- start @ 7:05
- Play to ranking
- If you win: 2-points Hill:
1-point Lose 0-points
Deductions
- Break
and run once per night - $1.00 Per Player
- Nine on the break
once per night - $1.00 Per Player
After
the Break
- If you have pocketed a ball, you
may continue to shoot (in order to thru 9, or combinations
- Of
lowest ball first.) After the break you have made a ball & have
no shot, you may choose to
- push out, your opponent then has the option of shooting
or passing back to you, you must then make a performance
shot
- The following are legal: Push
shot (no angle) - Jump cues & jump shots – Changing cues anytime
- Any ball off the table
is then pocketed and your turn is over (except 9, spot
it), and it's your opponent's turn.
Placing
Ball in Hand
- Off the break anywhere behind string
line. Any other time anywhere on the table. Ball must be
placed by hand only -nothing else, unless you declare the cue ball netural and move it with your cue or rake, etc. then declare it live before you shoot
- Care should be given
in this area because, any touching of any ball (while
- Placing the ball) results in a foul to your opponent.
No
Coaching
- Observe
common courtesy – unsportsmanlike
conduct can and will get you suspended.
- Intimidation tactic (Vocal
or otherwise) will not be tolerated.
- When your turn is over please move back form
the table and let your opponent shoot.
Draw
- If your position is bad and you
cannot decide what to do. You may hand your opponent
the cue ball
- Ball
in Hand
Should they have the same dilemma as you, they
in turn hand the cue ball back to you (3-times) no shot
it's a Draw.
- If you both decide the game is a draw, re-rack,
same person breaks again. If however one of you wishes
to continue, keep shooting or giving up a ball in hand,
until both players stop shooting and as above. It's a draw
Scorekeeping
- Place a check mark or an [X] in the box if either a
run out, or 9-on the break
- Number, name, rank, B=9 on
the break, R=Break and run, Mark the winner, after
each game,
- And the winner of the match
- T# player name rank B
or R, W/L points won match winner
- That's it! Nothing else! Of course,
total the money and your wins on the bottom, place
in the provided envelop and turn in, failure to do so may
result in losing all 10 points.
New
Player
- Never played: ladies start as a
two
- Never played: men
start as a three
- Played before (APA) may come at
that rank or at a reduced rank if BCA or VALLEY
- If you
only have one woman available on team you may play her
twice, default
**This option may be used up to
4 times (Each girl on team) a session, not in playoffs
Playoffs: Four matches required for play-offs in a session.
Playoffs
- Four team matches required for playoffs
- The team
finish first is in the playoffs
*Receives $200.00 - Cash
and two round byes**
**Then plays below challenger for Grand
$1000.00**
***Also Qualified for the end of year tournament***
**Challenger will qualify for year -end tournament**
- The highest finish is home team (session)
- Second place
will play fifth place
- Third & Fourth play each
other
- The winner of that match
will play the first place team for the championship
Questionable
- Good hit situation or ball frozen on the rail (anyone
can remind the Captain to tell the player to check
it)
- Ask
shooter to stop, before the shot, Get a neutral party
to call it, or someone you both agree on
- If a ball is
declared frozen on the rail by your opponent (or you),
you must either drive it to another rail or after hitting
the ball either the cue ball goes to the same rail (or
a rail) or another ball goes to any rail
Defaults
- No one shows, (ten minutes grace
period) list (3) players on score sheet, mark defaults
opponent, $5.00 for each win
- Should you not have enough players,
the team with players present gets the default win up to
(3)
- The winning team writes down one of the players on their
roster and writes a default on your line
- Defaulting
team owes $15.00 minimum on there total. (2)-show & play
$5.00 additional, (3) players (minimum)
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Team
- Five Players per night (8-players team total)
- 3 men
can play (Max 18)
- men 3 to 7
- 2 - woman (at least must play, or more)
- women 2 to
6
Cost
- No 1st time Dues
- $5.00 per player
Basic
Rules
- The team captain has the responsibility
of their team.
- Home team flips coin as to who
puts up first. Visitor calls it.
- (Then alternate) Team captains will vote on any options
(Option loser breaks, etc...)
- Clearly call the pocket
for the 8 (Anyone can remind the player to call it.
Opposing Capt. if your player isn't watching, says call
made or good call)
- Home team flips coin to see who breaks
and the visitor calls it.
- Nine on the break wins.
- Nine on the break and scratch
spot the nine.
- Nine-ball must be called (except break).
- All other
balls stay down, balls off the table are pocketed.
Ball
in Hand
- A foul and ball in hand to your
opponent.
- Dropping anything
on the cue ball (Chalk, keys, drink, etc...)
- Any non-performance shot. Failure to hit one of your
lowest number first, no split hits.
- Any ball on the
table not going to a rail (The cue ball or the pocketing
a ball)
- After hitting your lowest ball, or jumping the
cue ball off the table. (Also see DRAW option)
- Moving
the cue ball accidentally with your hand or the your
cue (Shirt, arm, leg) Double Hit.
- Once a foul has occurred
and been called and acknowledged (any team player can
call it.)
Object
Ball
- If an object ball is moved accidentally, it must be
moved back to its original position, before any ball
Goes through that point, if not, a foul has occurred.
- Ball
hanging and dropping in the pocket after (9 seconds)
is respotted where it was sitting at the pocket and play
is resumed.
Establishment
- Supercedes any rule of the
3&2, Example: If you
are barred form there, Resolve it with management,
or stay out
- The 3& 2 reserves the right to disqualify
any player for conduct (No Fighting, etc...) or
being a professional pool player (Ringer).
3
Men Max
- Putting a player up should take
a couple of minutes. Once named it stands unless the 18-point
violation occurs
- Exceeding
18 points - if the 1st game rack isn't broken and
the team realizes the error, they may replace the
- Player
with out a penalty. The opposing team may change their
player. If the rack is broken, the match will be awarded
- To the other team as a default win
(2) points, Zero ball count. Then continue to the next
match. Both players would Owe $5.00.
Scorecard
- Game 1 - G1 Box, Write X unless one of the two occurred,
mark who won that game
- B= Nine on Break R= Break & Run
D= Default win
- Example: [ B ] [ R ] [ D ]
- Followed by Game 2 or G2,
G3, etc... At the end of that line total points ( 0,1,2
) and who won. Top or bottom player
- On the bottom, total
the points, total the money, sign it, and your opposing
team Capt. any notes, or comments
- Please mark on the scorecard.
If you feel a player ranks too high or low, indicate
your team or theirs
Tie
Breaker
In the following order:
- Total points
- Total break and runs
- Total nines onthe break
Player
Quits
- You may replace any player who drops out or quits with
a player of equal or less ranking, at any time
- If on the
night of play, tell the opposing team captain before
the coin flip, and make sure of their ranking
- If you were
wrong, the points go to your opponent
- Back of score sheet
old player replaced by new, up to 4 times per team.
**Must have minimum of 4 matches for playoffs**
Emergency Cancellation
- 10 hours notice in advance of match
- or default -from time to time things happen.
- To cancel
a match call the Director ASAP
- In turn the team you are schedule to play
that week be notified ASAP. The match should be played
the following regular night or before
- If you are uncomfortable
with weather conditions or health risks considerations,
do not attempt to participate in match play that night
All
Others
- If something is up in the air, let the team Captains
resolve it. If we have an impasse the home team Captain
- Will
flip a coin and the opposing team Captain will call it
and it is final.
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