9 Ball
Rules Index

> SESSION
> TEAM
> GAME
> COST
> DEDUCTIONS
> BASIC RULES
> AFTER THE BREAK
> BALL IN HAND
> PLACING BALL IN HAND
> OBJECT BALL
> NO COACHING
> ESTABLISHMENT
> DRAW
> 3 MEN MAX
> SCOREKEEPING
> SCORECARD
> NEW PLAYER
> TIE BREAKER
> PLAYOFFS
> PLAYER QUITS
> QUESTIONABLE
> EMERGENCY CANCELLATION
> DEFAULTS
> ALL OTHERS

Session
  • 5 - matches minimum
  • Top points man $50.00
  • Top points woman $50.00
  • Top break & run man $25.00
  • Top break & run woman $25.00
  • Top nine on the break man $25.00
  • Top nine on the break woman $25.00

Game

  • 9 Ball
  • 5 total players
  • start @ 7:05
  • Play to ranking
  • If you win: 2-points Hill: 1-point Lose 0-points

Deductions

  • Break and run once per night - $1.00 Per Player
  • Nine on the break once per night - $1.00 Per Player

After the Break

  • If you have pocketed a ball, you may continue to shoot (in order to thru 9, or combinations
  • Of lowest ball first.) After the break you have made a ball & have no shot, you may choose to
  • push out, your opponent then has the option of shooting or passing back to you, you must then make a performance shot
  • The following are legal: Push shot (no angle) - Jump cues & jump shots – Changing cues anytime
  • Any ball off the table is then pocketed and your turn is over (except 9, spot it), and it's your opponent's turn.

Placing Ball in Hand

  • Off the break anywhere behind string line. Any other time anywhere on the table. Ball must be placed by hand only -nothing else, unless you declare the cue ball netural and move it with your cue or rake, etc. then declare it live before you shoot
  • Care should be given in this area because, any touching of any ball (while
  • Placing the ball) results in a foul to your opponent.

No Coaching

  • Observe common courtesy – unsportsmanlike conduct can and will get you suspended.
  • Intimidation tactic (Vocal or otherwise) will not be tolerated.
  • When your turn is over please move back form the table and let your opponent shoot.

Draw

  • If your position is bad and you cannot decide what to do. You may hand your opponent the cue ball
  • Ball in Hand Should they have the same dilemma as you, they in turn hand the cue ball back to you (3-times) no shot it's a Draw.
  • If you both decide the game is a draw, re-rack, same person breaks again. If however one of you wishes to continue, keep shooting or giving up a ball in hand, until both players stop shooting and as above. It's a draw

Scorekeeping

  • Place a check mark or an [X] in the box if either a run out, or 9-on the break
  • Number, name, rank, B=9 on the break, R=Break and run, Mark the winner, after each game,
  • And the winner of the match
  • T# player name rank B or R, W/L points won match winner
  • That's it! Nothing else! Of course, total the money and your wins on the bottom, place in the provided envelop and turn in, failure to do so may result in losing all 10 points.

New Player

  • Never played: ladies start as a two
  • Never played: men start as a three
  • Played before (APA) may come at that rank or at a reduced rank if BCA or VALLEY
  • If you only have one woman available on team you may play her twice, default

**This option may be used up to 4 times (Each girl on team) a session, not in playoffs

Playoffs: Four matches required for play-offs in a session.

Playoffs

  • Four team matches required for playoffs
  • The team finish first is in the playoffs

*Receives $200.00 - Cash and two round byes**

  • End of 12 – weeks

**Then plays below challenger for Grand $1000.00**

***Also Qualified for the end of year tournament***

**Challenger will qualify for year -end tournament**

  • The highest finish is home team (session)
  • Second place will play fifth place
  • Third & Fourth play each other
  • The winner of that match will play the first place team for the championship

Questionable

  • Good hit situation or ball frozen on the rail (anyone can remind the Captain to tell the player to check it)
  • Ask shooter to stop, before the shot, Get a neutral party to call it, or someone you both agree on
  • If a ball is declared frozen on the rail by your opponent (or you), you must either drive it to another rail or after hitting the ball either the cue ball goes to the same rail (or a rail) or another ball goes to any rail

Defaults

  • No one shows, (ten minutes grace period) list (3) players on score sheet, mark defaults opponent, $5.00 for each win
  • Should you not have enough players, the team with players present gets the default win up to (3)
  • The winning team writes down one of the players on their roster and writes a default on your line
  • Defaulting team owes $15.00 minimum on there total. (2)-show & play $5.00 additional, (3) players (minimum)

Team

  • Five Players per night (8-players team total)
  • 3 men can play (Max 18)
  • men 3 to 7
  • 2 - woman (at least must play, or more)
  • women 2 to 6

Cost

  • No 1st time Dues
  • $5.00 per player

Basic Rules

  • The team captain has the responsibility of their team.
  • Home team flips coin as to who puts up first. Visitor calls it.
  • (Then alternate) Team captains will vote on any options (Option loser breaks, etc...)
  • Clearly call the pocket for the 8 (Anyone can remind the player to call it. Opposing Capt. if your player isn't watching, says call made or good call)
  • Home team flips coin to see who breaks and the visitor calls it.
  • Nine on the break wins.
  • Nine on the break and scratch spot the nine.
  • Nine-ball must be called (except break).
  • All other balls stay down, balls off the table are pocketed.

Ball in Hand

  • A foul and ball in hand to your opponent.
  • Dropping anything on the cue ball (Chalk, keys, drink, etc...)
  • Any non-performance shot. Failure to hit one of your lowest number first, no split hits.
  • Any ball on the table not going to a rail (The cue ball or the pocketing a ball)
  • After hitting your lowest ball, or jumping the cue ball off the table. (Also see DRAW option)
  • Moving the cue ball accidentally with your hand or the your cue (Shirt, arm, leg) Double Hit.
  • Once a foul has occurred and been called and acknowledged (any team player can call it.)

Object Ball

  • If an object ball is moved accidentally, it must be moved back to its original position, before any ball Goes through that point, if not, a foul has occurred.
  • Ball hanging and dropping in the pocket after (9 seconds) is respotted where it was sitting at the pocket and play is resumed.

Establishment

  • Supercedes any rule of the 3&2, Example: If you are barred form there, Resolve it with management, or stay out
  • The 3& 2 reserves the right to disqualify any player for conduct (No Fighting, etc...) or being a professional pool player (Ringer).

3 Men Max

  • Putting a player up should take a couple of minutes. Once named it stands unless the 18-point violation occurs
  • Exceeding 18 points - if the 1st game rack isn't broken and the team realizes the error, they may replace the
  • Player with out a penalty. The opposing team may change their player. If the rack is broken, the match will be awarded
  • To the other team as a default win (2) points, Zero ball count. Then continue to the next match. Both players would Owe $5.00.

Scorecard

  • Game 1 - G1 Box, Write X unless one of the two occurred, mark who won that game
  • B= Nine on Break R= Break & Run D= Default win
  • Example: [ B ] [ R ] [ D ]
  • Followed by Game 2 or G2, G3, etc... At the end of that line total points ( 0,1,2 ) and who won. Top or bottom player
  • On the bottom, total the points, total the money, sign it, and your opposing team Capt. any notes, or comments
  • Please mark on the scorecard. If you feel a player ranks too high or low, indicate your team or theirs

Tie Breaker

In the following order:

  1. Total points
  2. Total break and runs
  3. Total nines onthe break

Player Quits

  • You may replace any player who drops out or quits with a player of equal or less ranking, at any time
  • If on the night of play, tell the opposing team captain before the coin flip, and make sure of their ranking
  • If you were wrong, the points go to your opponent
  • Back of score sheet old player replaced by new, up to 4 times per team.

**Must have minimum of 4 matches for playoffs**

Emergency Cancellation

  • 10 hours notice in advance of match - or default -from time to time things happen.
  • To cancel a match call the Director ASAP
  • In turn the team you are schedule to play that week be notified ASAP. The match should be played the following regular night or before
  • If you are uncomfortable with weather conditions or health risks considerations, do not attempt to participate in match play that night

All Others

  • If something is up in the air, let the team Captains resolve it. If we have an impasse the home team Captain
  • Will flip a coin and the opposing team Captain will call it and it is final.